store ewma stats per backend

This commit is contained in:
Elvin Efendi 2018-11-26 16:02:23 +04:00
parent b65b85cd99
commit f81f06151d

View file

@ -11,9 +11,6 @@ local split = require("util.split")
local DECAY_TIME = 10 -- this value is in seconds
local PICK_SET_SIZE = 2
local balancer_ewma = {}
local balancer_ewma_last_touched_at = {}
local _M = { name = "ewma" }
local function decay_ewma(ewma, last_touched_at, rtt, now)
@ -25,28 +22,28 @@ local function decay_ewma(ewma, last_touched_at, rtt, now)
return ewma
end
local function get_or_update_ewma(upstream, rtt, update)
local ewma = balancer_ewma[upstream] or 0
local function get_or_update_ewma(self, upstream, rtt, update)
local ewma = self.ewma[upstream] or 0
local now = ngx.now()
local last_touched_at = balancer_ewma_last_touched_at[upstream] or 0
local last_touched_at = self.ewma_last_touched_at[upstream] or 0
ewma = decay_ewma(ewma, last_touched_at, rtt, now)
if not update then
return ewma, nil
end
balancer_ewma_last_touched_at[upstream] = now
balancer_ewma[upstream] = ewma
self.ewma[upstream] = ewma
self.ewma_last_touched_at[upstream] = now
return ewma, nil
end
local function score(upstream)
local function score(self, upstream)
-- Original implementation used names
-- Endpoints don't have names, so passing in IP:Port as key instead
local upstream_name = upstream.address .. ":" .. upstream.port
return get_or_update_ewma(upstream_name, 0, false)
return get_or_update_ewma(self, upstream_name, 0, false)
end
-- implementation similar to https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
@ -62,12 +59,12 @@ local function shuffle_peers(peers, k)
-- peers[1 .. k] will now contain a randomly selected k from #peers
end
local function pick_and_score(peers, k)
local function pick_and_score(self, peers, k)
shuffle_peers(peers, k)
local lowest_score_index = 1
local lowest_score = score(peers[lowest_score_index])
local lowest_score = score(self, peers[lowest_score_index])
for i = 2, k do
local new_score = score(peers[i])
local new_score = score(self, peers[i])
if new_score < lowest_score then
lowest_score_index, lowest_score = i, new_score
end
@ -82,14 +79,14 @@ function _M.balance(self)
if #peers > 1 then
local k = (#peers < PICK_SET_SIZE) and #peers or PICK_SET_SIZE
local peer_copy = util.deepcopy(peers)
endpoint = pick_and_score(peer_copy, k)
endpoint = pick_and_score(self, peer_copy, k)
end
-- TODO(elvinefendi) move this processing to _M.sync
return endpoint.address .. ":" .. endpoint.port
end
function _M.after_balance(_)
function _M.after_balance(self)
local response_time = tonumber(split.get_first_value(ngx.var.upstream_response_time)) or 0
local connect_time = tonumber(split.get_first_value(ngx.var.upstream_connect_time)) or 0
local rtt = connect_time + response_time
@ -98,7 +95,7 @@ function _M.after_balance(_)
if util.is_blank(upstream) then
return
end
get_or_update_ewma(upstream, rtt, true)
get_or_update_ewma(self, upstream, rtt, true)
end
function _M.sync(self, backend)
@ -111,15 +108,15 @@ function _M.sync(self, backend)
end
self.peers = backend.endpoints
-- TODO: Reset state of EWMA per backend
balancer_ewma = {}
balancer_ewma_last_touched_at = {}
self.ewma = {}
self.ewma_last_touched_at = {}
end
function _M.new(self, backend)
local o = {
peers = backend.endpoints,
ewma = {},
ewma_last_touched_at = {},
traffic_shaping_policy = backend.trafficShapingPolicy,
alternative_backends = backend.alternativeBackends,
}