Update skull.go
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1 changed files with 6 additions and 5 deletions
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package frames
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package frames
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// This is the value stored in the FrameMap
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// This is the value stored in the FrameMap
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var MyAnimation = DefaultFrameType(myAnimationFrames)
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var skull = DefaultFrameType(skullFrames)
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var myAnimationFrames = []string{
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var skullFrames = []string{
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`Frame1`,
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:),
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`Frame2`,
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:),
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`Frame3`,
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;O,
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;O,
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}
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}
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